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EnigmA AMIGA RUN 08 (1996)(G.R. Edizioni)(IT)[!][issue 1996-06][EARSAN CD VII].iso
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ang279v6.rdm
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1996-05-20
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Short: Angband 2.7.9v6 w/gfx & sound
Author: larshau@ifi.uio.no (Lars Haugseth)
Uploader: larshau@ifi.uio.no (Lars Haugseth)
Type: game/role
Replaces: game/role/Angband-279v5.lha
-------------------------------------------------------------------------
Angband 2.7.9v6
-------------------------------------------------------------------------
1. Introduction
This is the binary distribution of Amiga Angband 2.7.9v6, featuring
graphics and sound effects, both of which are optional.
Some of the new Amiga-specific features/updates in this version:
- Preferences file 'Angband:user/settings.prf'.
- Support for multiple windows (recall/choice/mirror) on KS3.0+.
- Faster rendering on custom screen.
- Compiled to work on any 680x0 processor.
- Shortcuts for SHIFT/CTRL/ALT + direction keys built in.
- Tombstone graphics, drawn by Torben Kristiansen.
- Infrequently played samples are loaded on demand and freed
after use to save memory.
For changes that are not Amiga-specific, have a look at the
Angband homepage. (See section 7 of this file for the URL)
Angband features a comprehensive online help system. You can
enter the help menu by typing a question mark ('?') almost
anywhere in the game.
2. Requirements
- Kickstart 2.04 or newer.
- About 1.5MB of available memory.
- A program to extract LhA archives, like LhA, LhX or Lx
3. Installation
3.1. Harddisk installation
First, select a directory on your harddisk to which you want to
install Angband. Substitute the $PATH word used below with the full
path to your chosen directory, ie. "DH0:Games"
Use the command
LhA -a x Angband-279v6.lha $PATH/
to extract the archive anywhere on your harddisk. A directory
called 'Angband' will be created there, containing all the
necessary files.
Insert the two following lines at the end of your S:User-Startup file,
or in some script file you run before starting the game:
Assign Angband: $PATH/Angband
Path Angband:bin ADD
3.2. Floppy installation
You'll need two formatted and empty disks. Name the first
disk whatever you like, and the second disk "Angband:".
After extracting the archive to RAM: or whatever, copy the
main executable file 'Angband' to the first disk, then
copy all the directories to the other disk.
4. Usage
For Amiga specific settings, look at the preferences
file 'Angband:user/settings.prf'.
When playing for the first time, or whenever you want to create
a new character, start the game with the command
Angband -n
and the game will let you create a new character.
To restore a saved game (which are in lib/save directory), use
Angband -uName
Where "Name" is the name of the your character. You can also
use the supplied command 'Angband:bin/ReqChar' like this:
Angband -u`ReqChar`
For this to work, you'll need to have T: assigned somewhere.
If you haven't, use the command 'Assign T: RAM:'.
Note that when your character dies, there is still a save file
there. Remove obsolete save files now and then. You can backup
save files, but that is considered cheating.
If you want to change _default_ settings for a new game, create a
character called "PLAYER". Then set options (with "=" or menus), save
the game, run angband -uPLAYER and get the character killed.
Settings in save file "Angband:save/PLAYER" are always loaded when you
start a new game. It will say "Restoring Memory of a departed
spirit..." when this happens.
If you change your character's name, save file name will change too.
To see command line options, try "Angband -?".
5. Features
Amiga-specific features of this version of Angband are:
- Graphics drawn by James Larimer, Thomas H. Davies and
Torben Kristiansen.
Look at the preferences file 'Angband:user/settings.prf'
if you want to turn off the graphics.
- Sound effects. The samples are stored in uncompressed 8svx
format, and is located in the directory Angband:xtra/sound.
If you want, you can include your own samples by just replacing
one or more of the files there. Most of the samples are loaded
into memory when the game starts, so if you plan on adding
some large samples, be sure to have some free chip memory,
or the sounds will not be loaded.
If you want to turn off individual sounds, just move the
sound file in question to the Angband:xtra/sound/off directory.
Turning off sound will help if you're low on memory.
(Look at the preferences file).
- Use whatever monospaced fonts you like. The graphics are scaled
to fit the fonts, so they will look best if you use a font
with size 8x8, 8x16, 16x16 and so on. But any sizes are legal.
If the specified font cannot be used, because it is proportional
or if it does't exist, the default monospaced font will be used.
- Use whatever screenmode you like. Use the supplied command
'Angband:bin/ReqMode' to find the ID number you wish to use.
Look at the preferences file.
- You might also want the game to open its window(s) on a public screen.
This requires that you have KickStart 3.0 or later.
There is a supplied program 'Angband:bin/PubScr', which lets you
create a public screen with your desired attributes. Usage:
PubScr NAME/A,TITLE/K,SM=SCREENMODE/K,WIDTH/N,HEIGHT/N,DEPTH/N,
TOFRONT/S,CLOSE/S
Here's an example of how to use this:
[ Edit the prefs file to have the line 'SCREEN.name Angband' ]
PubScr NAME=Angband SM=0x29024 WIDTH=1296 HEIGHT=430 DEPTH=6
Angband -n
If you ommit any of the SCREENMODE, WIDTH, HEIGHT, or DEPTH
parameters, the corresponding attribute for the Workbench screen
will be used.
If you ommit the TITLE option, the NAME string will be used as
screentitle.
The TOFRONT option moves the public screen to the front of the
display as soon as it is created.
The CLOSE option is used to close an existing public screen,
provided there are no windows on it. Note that if you create
a public screen and open one or more windows on it, it will
automatically close itself when the last window is gone.
Take a look at the script file 'Angband:bin/AngPub' to see
how it can be done. Use the following command to run a
game on a public screen:
AngPub <Character_Name>
- When using a public screen, the mirror/recall/choice windows
will by default also be opened. To turn one or more of these
windows on/off, you must edit the preferences file:
CHOICE.use N
RECALL.use N
MIRROR.use N
Now the windows will not be used. Alternatively you may simply
comment out the line(s) with a leading semi-colon.
Note that you can not use multiple windows if you are
playing on a custom screen.
- Intuition menus to display and execute game commands and
options, and to browse the help files. Can be turned off
by editing the preferences file.
- Graphics in store/equipment/inventory listings, and options to
toggle this feature on/off. (Options/Inventory menu).
- Scaled-down map of the whole dungeon, like in CWMAngband.
Press the 'RIGHT AMIGA + m' key combination to view the
map.
- The following keyboard shortcuts are built in:
- SHIFT + Numeric key 1 - 9 = Run in a direction
- ALT + ... = Tunnel in a direction
- CTRL + ... = Open door in a direction
- The graphics are included in IFF ILBM format in case you want to
edit them. To convert this file to the raw bitplane format used
by the game, use the commands
Cd Angband:xtra/gfx
Iff2Raw tiles.iff tiles.raw 32 32 256 256
This requires Kickstart 3.0+, and uses Christian A. Weber's
'iff.library 23.2', included in the xtra/libs directory.
6. Bugfixes
Amiga-specific bugs in version 2.7.9v5 that have been fixed:
- Some sounds were played with wrong sample-rate. Fixed.
- Menus did not work well with MagicMenu. Partually fixed.
Deadlocks can still occur when multiselecting checkmarks.
This is due to MagicMenu's handling of IDCMP_MENUVERIFY.
- Keymap file removed, since it could cause unwanted results
with other programs. The keyboard shortcuts that came with
the keymap file are now built into the game instead.
- The large yellow snake appeared as a large *black* snake. Fixed.
Amiga-specific bugs in version 2.7.9v4 that have been fixed:
- The menus had unreadable colors on the Workbench screen. Fixed.
- When changing options by other means than using the intuition
menus, the menus would not be updated. Fixed.
- When multiselecting options in the menus, only the first selection
would be noticed by the program. Fixed.
- When using a staff/wand/rod, a sound would be played even if the
magic failed. Fixed.
7. Internet Support
All Angband related files can be found at these sites:
ftp://export.andrew.cmu.edu/angband/
ftp://ftp.cis.ksu.edu/pub/Games/Angband/Angband-2.7.x/
Be sure to read the newsgroup dedicated to Angband:
rec.games.roguelike.angband
And check out Ben Harrison's Angband homepage at:
http://www.voicenet.com/~benh/Angband/
8. Author
Don't hesitate to contact me for any questions, comments, suggestions,
or anything regarding the Amiga version of Angband. And please send me
more graphics and samples. :)
EMAIL : larshau@ifi.uio.no
WWW : http://www.ifi.uio.no/~larshau
Lars Haugseth, 13/5-96